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 Total Game Control

 Frequently Asked Questions

"How do I set it up to use two controllers at the same time (for a two person game)?"


Run two instances of Total Game Control, and select the appropriate profiles. You should define a different profile for each device. You may want to call the profiles something like "Game X (player 1)", and "Game X (player 2)". Make sure each profile has a different device selected for use.

"When the mouse controls are active, some of my other controls don't work."


There is an overlap in your control definitions. When the mouse controls are active they take precedence over other controls that use the same device inputs, and the other control event(s) won't happen. For instance, if you have Axis_Y0 defined as the mouse wheel axis, and you also have Axis_Y0 defined as <up> and <down> keys, the up and down won't work while the mouse controls are active. Either disable the mouse wheel mapping (set it to <none>), map it to another axis, or re-map the up and down controls.

"The mouse control isn't very accurate within my game."


Most game pad axis are pretty terrible when compared to a real mouse or trackball. They just don't have the precision, and movement is "tight". For games such as first person shooters, you can't beat a mouse for aiming. The author actually uses both. He uses the mouse in one hand, and a game pad in the other (using Total Game Control). That said, a great deal of effort has gone into making mouse movement as good as possible through Total Game Control.

"Sometimes the mouse keeps moving by itself. Is there a way to fix that?"


Set the axis damper higher. The axis you defined for mouse movement isn't returning to center very well, and Total Game Control thinks the stick is being held slightly off center.

"My input device isn't listed on the Device tab."


First make sure the device is plugged into the computer, turned on, etc. Then on the device tab, simply push the "Refresh Device List" button. It should show up in the list, and automatically get selected if it had previously been associated with the current profile. If it still doesn't show up in the list then Windows isn't recognizing the device and there is another problem. Go to the Control Panel and select Gaming Options. You can troubleshoot your device from there.

"My game pad axis (or dual axis) isn't being recognized by Total Game Control. What's wrong?"


It's actually the fault of your game pad. Some pads start up in 'digital' mode, where only the D-pad works until you press a 'mode' button. Simply press the mode button and the axis should be operational. You can verify this in the Control Panel. If the Control Panel still shows the axis as non-functional, please contact the hardware manufacturer.

"Does it require a device driver? And if so, what operating systems will it work with? When the next version of Windows comes out, will I be stuck waiting for an upgrade to Total Game Control before I can use it with the new Windows version?"


Total Game Control uses DirectX (version 8.0a or higher), and so does not require a device driver. It works with Windows 95, 98, ME, 2000, XP, and Vista, and although it's impossible to say for sure, it should work on the next (several?) versions of Windows without modification. In short, it should be a good long-term investment.


Last updated Mar. 14, 2011

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